Gaolin(Harry) Ge

KarP: an experiential prototype for Kinesthetic Augmented Reality on mobile – Playful, Portable, Producible
Zhaohan(Chester) Pan, Gaolin(Harry) Ge, Haoran Lu, Zhihao Meng, Hongrui Wu, Qifeng Yang, and Jingyang Liang. 2025. karP: an experiential prototype for Kinesthetic Augmented Reality on mobile — Playful, Portable, Producible. In Designing Interactive Systems Conference (DIS ’25 Companion). https://doi.org/10.1145/3715668.3735607
Project Overview:

Kinesthetic interaction systems on mobile augmented reality (MAR) platforms remain largely conceptual. To explore this design space, we present karP, an experiential prototype that serves as a proof of concept for integrating kinesthetic systems with MAR. karP's device features a manipulandum-exoskeleton design that supports kinesthetic input and output for striking gestures with handheld items. Leveraging the native capabilities of MAR, the smartphone functions simultaneously as the visual-spatial interface and spatial tracker, coordinating with the kinesthetic device to control the avatar's physical interaction in virtual environments. We further introduce game-mechanism-inspired experiential scenes to demonstrate diverse interactions made possible by our system. Ultimately, karP embodies our vision for kinesthetic design in MAR that is playful, portable, and producible.
